

It's plastered all over both the wilderness and the buildings of the bandits you spend the whole game fighting, who seem to have spent most of the last seventeen years spray painting cars and sticking them in the ground. Nuclear armageddon turns out to have worked out great for the colour purple. I do like the jump into a properly fictional world - a more restrained one than Blood Dragon's, with the modern accoutrements lacking in Primal. (Not that there is any shortage of actual bears.) New Dawn embraces that to some degree, though it's more of a one-arm shoulder squeeze than a full-on bear hug. It's an excuse, not that one was needed, to indulge in Mad Maxian absurdity. You emerge into a civilisation (and a map) born from the ashes of the last, part of a gang of fixer uppers attempting to reestablish America. I'm sorry - not to mention puzzled - if you care about Far Cry 5 spoilers, but, spoilers, it turned out the big bad in that game had a big bad pile of nukes. I got my fill of culty twaddle within the first few minutes, then skipped almost every cutscene till Montana was a gonna. New Dawn takes place seventeen years after Far Cry 5, which I finished but never paid much attention to. In other words, this is the best Far Cry yet.

But there’s also a bit where you take some drugs so you can survive a boat ride to a man who gives you more drugs, in order to punch a bear that represents your soul. Sure, the apocalypse may have ushered in an era of goons with health bars and levels. In many ways, Far Cry New Dawn is the most Far Cry game the series has turned out.
